- Hi welcome to my page! Just an avid belly lover creator! -

support my wackiness



Contact me or get eaten.

pls I keep eating my friends.

For discord, may have to message me first before I accept



Looking for
Animation commissions?


Sketch - $15
Sketch Color - $20

- $10 Additional Character


Flat Color - $30

- $10 Additional Character


Shading - $50

- $15 Additional Character


- Extra pricing -

Anthro and furry art would be the same price listed above
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Background art starts about $30+ and would have to be discussed.--------Other factors can raise pricing such as
- Accessories
- Complicated clothing
- Alternate version
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> Terms and Conditions <

Will doWon't do
Soft voreHard Vore
InflationUnderage
Overly Large bellyGrimdark
Weight GainScat
DigestionDisposal

- Getting a Commission -

- Paypal Only. I will be using Paypal Invoices only.- I do a very rough sketch giving the details you have provided, once you have approved the sketch I will then accept payments.- Any significant changes such as pose or body shape of the commission, must be made during the sketching phase.- If I make an error after the sketching phase, such as accessories or visual elements, I will make these changes.- I won’t do refunds once the payment is sent and sketch is approved.- You may upload the artwork online BUT you must credit me.- I normally upload finished work on social media, if you do not want that, let me know.- If you wish to modify my artwork, you need to have my permission beforehand, with the exception of cropping the image.

- Other Notes -

- Be patient with me on your commission, a lot of things can get in the way and sometimes i’m not the best mentality. I will let you know in case anything were to slow down your slot.

COMMISSIONS CLOSED

For how long? no idea, every time I have an estimate, it gets killed off, so i'll just go till I feel absolutely comfortable on opening.If you're an individual asked before about commissions and know you're in the reserves, you are still considered at the moment, still in the random realm of "when can get to it" though.I'm currently clearing as much as possible from other commissions and life.

If you're still wonder what I offer in the meantime, can click on the button.



Full Animations

Pricing starts at $150 at 30 seconds and would increase $50 every 30 seconds.- +$50 for another character- Complex scenes/animations may increase price, but up for discussion


Animation Loops

$50 base price- +$15 for audio- +$25 different angles- +$30 for another character- +$35 two loops in one - this will essentially stretch the loop to about 10 seconds or slightly longer(depending on the animation), transitioning the animation into 2 loops. Example down belowIf the animation can't transition between each other, i'll just make them separate.- Complex animations can increase price

Note: You'll have to provide a model for me to animate on


animation loop examples

2 in 1 example
(Minus the camera movements)

VRChat Avatar - Questions

( Being updated as things go along )


This will be a list of general questions of what people asked me about the avatar and some other notes.

I also have public versions if you wish to mess with, it's being consistently messed about with for testing. Can let me know if you see things break and such.

Click the image to try the avatar

Canis

(Gets updates more often)

Rexouium

(Gets updates late)


- When will this be available?

Not sure when, it's possible I can let it out with some features out as is, but I still have to do a lot of fixing and organizing to it.Making it user friendly on import is another thing as well

- What are the models that will work?

Currently only the Canis and Rexouium. The other models that'll do next most likely are the Nardos, Hyenid and Tiger bee.

- Will this work on quest?

80% of it wouldn't work unfortunately. Although you can keep some animations in and some physbones to have a little bit of interactivity for quest. Things like the belly rubbing for example.Needs to be tested of course, haven't fully gotten into it, but for sure things will break.

- Do you do avatar commissions?

Not at the moment.

- Changes -

-Modified vore system to have swallow animations, belly squishes when poked on the outside, some digest animations and scaling tweaks(Inisde the juices group, their are 2 digest tests.)
--------------------------------------
- Digest Test 1 -
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Decreases belly size on the inside and outside, until belly size is about 25%, it should squeeze your prey inside. The juices don't do anything special yet due to some wackiness)
--------------------------------------
- Digest test 2 -
--------------------------------------
Fast, squishes down your prey, sets juices to 100%, stomach size to 100% and belly fully to 0%. Also forces your prey to respawn

[Note: The flat square is an experimental seat, it can work or break people's avatars or the avatar itselfThe "Lock locomotion" will probably get deleted, but essentially how it works, when you enable it, then someone sits on the seat, when they come out, they would not be able to move unless the reset their avatar or switch to another]

--------------------------------------- Better belly physics and collisions- Added drool to the open mouth- Removed squishy belly blendshapes (Trying to find a better and more optimized way, some are still present for the vore system squishes)-Blootoof defice
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-Added clothing

[Note: These may look really off, induce clipping or cause other animation issues, most of it is known already, but threw it in the model for people to mess about with either way]

- Hunt mode?(A game trying to create with effects for pred and prey. This may get removed in the feature, hell both of them are disabled for now, but will have a countdown and a timer for the game)(I am doing internal testing and would most likely make separate model for it. I threw in the hunt range though which can give an idea)-Added darken slider for the inside---------------------------------------Opening mouth option with finger
(Will most likely desync, just hide avatar rehide)

The Rexouium is getting updated, just has more bugs than I expected.